ridm@nrct.go.th   ระบบคลังข้อมูลงานวิจัยไทย   รายการโปรดที่คุณเลือกไว้

4 Pillars of DGBL: A Structured Rating System for Games for Learning

หน่วยงาน Mount Royal University ,Canada

รายละเอียด

ชื่อเรื่อง : 4 Pillars of DGBL: A Structured Rating System for Games for Learning
นักวิจัย : Becker, Katrin
คำค้น : -
หน่วยงาน : Mount Royal University ,Canada
ผู้ร่วมงาน : -
ปีพิมพ์ : 2557
อ้างอิง : Katrin Becker (2014) 4 Pillars of DGBL: A Structured Rating System for Games for Learning, CNIE 2014 Confluences: Spaces, Places & Cultures for Innovative Learning, Kamloops, BC, May 13-16, 2014 Canadian Network for Innovation In Education (CNIE) , http://hdl.handle.net/11205/148
ที่มา : -
ความเชี่ยวชาญ : -
ความสัมพันธ์ : -
ขอบเขตของเนื้อหา : -
บทคัดย่อ/คำอธิบาย :

Videogames are interactive by nature - people proceed in games by doing things, and this experiential quality lies at the very core of game design. Without interaction, it isn’t a game. Videogames are popular precisely because of the experience - games designed for learning can do no less. However, to be feasible for use in formal educational settings, they must do more, and while we are making progress studying games in classrooms, there remain few structured approaches to analysing games that do not include classroom testing. This presentation will outline the author’s Four Pillars of Game-Based Learning and show using examples how they can be used to perform a structured analysis of both COTS and serious games to assess whether or not a game has potential for use in the classroom. These four pillars are: 1. Gameplay - How is it as a game? Is it fun? Is it Interesting? How does it measure up esthetically? 2. Educational Content - Are there one or more recognizable educational objectives, discernible either from the game itself or from the accompanying support materials. 3. Teacher Support - Is there adequate teacher support to make viable for use in a formal setting? 4. Balance - This section examines the game through the lens of the Magic Bullet model to see how well the various learning elements are balanced. Together these four pillars highlight the key issues associated with the use of games in the classroom.

บรรณานุกรม :
Becker, Katrin . (2557). 4 Pillars of DGBL: A Structured Rating System for Games for Learning.
    กรุงเทพมหานคร : Mount Royal University ,Canada.
Becker, Katrin . 2557. "4 Pillars of DGBL: A Structured Rating System for Games for Learning".
    กรุงเทพมหานคร : Mount Royal University ,Canada.
Becker, Katrin . "4 Pillars of DGBL: A Structured Rating System for Games for Learning."
    กรุงเทพมหานคร : Mount Royal University ,Canada, 2557. Print.
Becker, Katrin . 4 Pillars of DGBL: A Structured Rating System for Games for Learning. กรุงเทพมหานคร : Mount Royal University ,Canada; 2557.