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Game-based digital interventions for depression therapy : a systematic review and meta-analysis

หน่วยงาน Nanyang Technological University, Singapore

รายละเอียด

ชื่อเรื่อง : Game-based digital interventions for depression therapy : a systematic review and meta-analysis
นักวิจัย : Li, Jinhui , Theng, Yin-Leng , Foo, Schubert
คำค้น : DRNTU::Social sciences::Psychology::Behaviorism
หน่วยงาน : Nanyang Technological University, Singapore
ผู้ร่วมงาน : -
ปีพิมพ์ : 2557
อ้างอิง : Li, J., Theng, Y.-L., & Foo, S. (2014). Game-Based Digital Interventions for Depression Therapy: A Systematic Review and Meta-Analysis. Cyberpsychology, Behavior, and Social Networking, 17(8), 519-527. , 2152-2715 , http://hdl.handle.net/10220/20412 , http://dx.doi.org/10.1089/cyber.2013.0481
ที่มา : -
ความเชี่ยวชาญ : -
ความสัมพันธ์ : Cyberpsychology, behavior, and social networking
ขอบเขตของเนื้อหา : -
บทคัดย่อ/คำอธิบาย :

The aim of this study was to review the existing literature on game-based digital interventions for depression systematically and examine their effectiveness through a meta-analysis of randomized controlled trials (RCTs). Database searching was conducted using specific search terms and inclusion criteria. A standard meta-analysis was also conducted of available RCT studies with a random effects model. The standard mean difference (Cohen's d) was used to calculate the effect size of each study. Nineteen studies were included in the review, and 10 RCTs (eight studies) were included in the meta-analysis. Four types of game interventions—psycho-education and training, virtual reality exposure therapy, exercising, and entertainment—were identified, with various types of support delivered and populations targeted. The meta-analysis revealed a moderate effect size of the game interventions for depression therapy at posttreatment (d=−0.47 [95% CI −0.69 to −0.24]). A subgroup analysis showed that interventions based on psycho-education and training had a smaller effect than those based on the other forms, and that self-help interventions yielded better outcomes than supported interventions. A higher effect was achieved when a waiting list was used as the control. The review and meta-analysis support the effectiveness of game-based digital interventions for depression. More large-scale, high-quality RCT studies with sufficient long-term data for treatment evaluation are needed.

บรรณานุกรม :
Li, Jinhui , Theng, Yin-Leng , Foo, Schubert . (2557). Game-based digital interventions for depression therapy : a systematic review and meta-analysis.
    กรุงเทพมหานคร : Nanyang Technological University, Singapore.
Li, Jinhui , Theng, Yin-Leng , Foo, Schubert . 2557. "Game-based digital interventions for depression therapy : a systematic review and meta-analysis".
    กรุงเทพมหานคร : Nanyang Technological University, Singapore.
Li, Jinhui , Theng, Yin-Leng , Foo, Schubert . "Game-based digital interventions for depression therapy : a systematic review and meta-analysis."
    กรุงเทพมหานคร : Nanyang Technological University, Singapore, 2557. Print.
Li, Jinhui , Theng, Yin-Leng , Foo, Schubert . Game-based digital interventions for depression therapy : a systematic review and meta-analysis. กรุงเทพมหานคร : Nanyang Technological University, Singapore; 2557.