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Anti-smoking educational game using avatars as visualized possible selves

หน่วยงาน Nanyang Technological University, Singapore

รายละเอียด

ชื่อเรื่อง : Anti-smoking educational game using avatars as visualized possible selves
นักวิจัย : Song, Hayeon , Kim, Jihyun , Kwon, Remi J. , Jung, Younbo
คำค้น : DRNTU::Engineering::Computer science and engineering::Computer applications::Life and medical sciences , DRNTU::Social sciences::Mass media::Alternative media , DRNTU::Social sciences::Communication::Promotional communication , DRNTU::Social sciences::Psychology::Applied psychology
หน่วยงาน : Nanyang Technological University, Singapore
ผู้ร่วมงาน : -
ปีพิมพ์ : 2556
อ้างอิง : Song, H., Kim, J., Kwon, R. J., & Jung, Y. (2013). Anti-smoking game using avatars as visualized possible selves. Computers in human behavior, 29(5), 2029-2036. , 0747-5632 , http://hdl.handle.net/10220/18228 , http://dx.doi.org/10.1016/j.chb.2013.04.008
ที่มา : -
ความเชี่ยวชาญ : -
ความสัมพันธ์ : Computers in human behavior
ขอบเขตของเนื้อหา : -
บทคัดย่อ/คำอธิบาย :

Few social smokers envision themselves being affected by the negative consequences of smoking despite well-known facts that smoking causes serious illnesses and death. However, as smoking habits quickly develop, social smokers cannot be free from the negative consequences of smoking. In this study, we pose the following question: “Would showing social smokers’ possible future as a consequence of smoking help them alter their current smoking behaviors?” Thus, using the theoretical concept of possible selves, an anti-smoking educational game was created in which players could see changes to the appearance of their future selves as a consequence of smoking. We used a 2 (Future face: Showing vs. Not showing) x 2 (Self avatar: Self-avatar vs. Other-avatar) between-subjects design for the experiment. Results indicated that participants who viewed the future face, compared to who did not, reported more negative attitudes toward social smoking and greater intention to quit smoking. The main effect of the self avatar was insignificant; however, seeing the future face in the self-avatar condition led to an increase in perceived risks compared to other-avatar condition. The implications of using avatars as visualized possible selves in health promotion are discussed.

บรรณานุกรม :
Song, Hayeon , Kim, Jihyun , Kwon, Remi J. , Jung, Younbo . (2556). Anti-smoking educational game using avatars as visualized possible selves.
    กรุงเทพมหานคร : Nanyang Technological University, Singapore.
Song, Hayeon , Kim, Jihyun , Kwon, Remi J. , Jung, Younbo . 2556. "Anti-smoking educational game using avatars as visualized possible selves".
    กรุงเทพมหานคร : Nanyang Technological University, Singapore.
Song, Hayeon , Kim, Jihyun , Kwon, Remi J. , Jung, Younbo . "Anti-smoking educational game using avatars as visualized possible selves."
    กรุงเทพมหานคร : Nanyang Technological University, Singapore, 2556. Print.
Song, Hayeon , Kim, Jihyun , Kwon, Remi J. , Jung, Younbo . Anti-smoking educational game using avatars as visualized possible selves. กรุงเทพมหานคร : Nanyang Technological University, Singapore; 2556.