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Becker, Katrin
หน่วยงาน Mount Royal University ,Canada
จำนวนงานวิจัยจำแนกรายปี
บุคคลที่เคยร่วมงานวิจัย
ความเชี่ยวชาญ
บุคคลที่เคยร่วมงานวิจัย
ปี
# พ.ศ. จำนวน
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4 2554 1
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8 2549 14
9 2548 9
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12 2544 1
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14 2526 3
ผลงานวิจัย
# หัวเรื่อง
ปี พ.ศ. 2559
1 Gamifying the Classroom: Pros and Cons
2 Selection Criteria for Using Commercial Off the Shelf Games (COTS) for Learning
ปี พ.ศ. 2558
3 Practical gamification
4 Implementing Reigeluth’s Paradigm
5 Inclusive Curriculum Re-Design in the Social Network Era
6 4PEG: A Structured Rating System for Games for Learning
7 Gamifying an M.Ed. Course: A Post-Mortem
ปี พ.ศ. 2557
8 Walking Backwards in to the Future: Ensuring the Success of Games for Learning
9 Gene Rummy: A Card Game About Mendelian Genetics
10 Gamification: A Different Paradigm of Pedagogy
11 The Virtue of Failure: Designing Games You Can’t Win for Learning
12 4 pillars of DGBL: a structured rating system for games for learning
13 Methods of design, an overview of game design techniques
14 Gamification: A Different Paradigm of Pedagogy
15 Gamification: A Different Paradigm of Pedagogy
16 Walking the Talk : Signature Pedagogies and Metateaching in Graduate-Level Education Courses
17 4 Pillars of DGBL: A Structured Rating System for Games for Learning
ปี พ.ศ. 2554
18 Studying Commercial Games: Justifying Choices
ปี พ.ศ. 2553
19 The Clark-Kozma Debate in the 21-st Century
ปี พ.ศ. 2551
20 Design Paradox: Instructional Game Design
21 The invention of good games: understanding learning design in commercial video games
22 On Choosing Games And What Counts as a “Good” Game
23 On the Evolution of Games
24 Video Game Pedagogy: Good Games = Good Pedagogy
25 The Invention of Good Games: Understanding Learning Design in Commercial Videogames
ปี พ.ศ. 2550
26 Play is the Beginning of Knowledge
27 Battle of the Titans: Mario vs. MathBlaster
28 Teaching Teachers about Serious Games
29 Serious Games + Computer Science = Serious CS
30 The Impact of Game Development in the Undergraduate Curriculum
31 The Missing Link: A Methodology for Analyzing Design through Behaviour in Games
32 Using Elluminate in CS
33 An afternoon of play : introduction to video game literacy
34 Teaching in a Virtual World
35 The Importance of Being Earnest
36 An Hour of Play: The Current State of the Art in Gaming and Games for Learning
37 How Games can Enhance Learning & Elearning: There's More to Video Games Than you Think
ปี พ.ศ. 2549
38 On The Pedagogy of Commercial Video Games
39 Classifying Learning Objectives in Commercial Video Games
40 Teaching with Games, Once Removed
41 An Hour of Play
42 A Psycho-Cultural Approach to Video Games
43 Classifying Learning Objectives in Commercial Games, Proof of Concept
44 Death to Deadlines: A 21st Century Look at the Use of Deadlines and Late Penalties in Programming Assignments
45 Encouraging CS Novices to Write
46 Digital games as simulations
47 Design Paradox: Instructional Games
48 First Principles of CS Instruction
49 Pedagogy in Commercial Video Games
50 Games for encapsulation and promotion of Native Cultures, or, Technical aspects of a system for teaching Aboriginal Languages using a Game Boy
51 1st principles of CS instruction
ปี พ.ศ. 2548
52 Are you game? : the future of learning with technology
53 How Are Games Educational? Learning Theories Embodied in Games
54 Games for learning : are schools ready for what's to come?
55 Games and Learning Styles
56 All I ever needed to know about programming, I learned from re-writing classic arcade games : Future Play
57 Technical Aspects of a System for Teaching Aboriginal Languages Using a Game Boy Future Play
58 Cutting Edge Research by Undergraduates on a Shoestring?
59 The Pedagogy of Commercial Video Games
60 Game Communities for Learning : Presentation
ปี พ.ศ. 2547
61 Mental Models: Idea to Un-reality - Challenges in Translating Mental Models into Virtual Ones: Describing What's in Your Head
62 Reconciling a Traditional Syllabus with an Inquiry-Based Introductory Course
ปี พ.ศ. 2546
63 Grading Programming Assignments Using Rubrics
64 A Multiple Intelligences Approach to Teaching Number Systems
65 Measuring the Effectiveness of Constructivist and Behaviourist Assignments in CS102
66 Assignments that Meet the Needs of Exceptional Students without Disadvantaging the Average
67 A Multiple Intelligences Approach to Teaching Number Systems
ปี พ.ศ. 2544
68 Teaching with games : the Minesweeper and Asteroids experience.
ปี พ.ศ. 2543
69 A tool for teaching advanced data structures to computer science students : an overview of the BDP system
70 Using the Web to support a traditional lecture-based course
ปี พ.ศ. 2526
71 Teaching syntax in an introductory programming course
72 Topics and tools in the introductory computer science curriculum
73 A microprogramming simulator for instructional use.